Ray
The way we construct a ray
is to first have an origin vector
,1 then get a unit vector
1 for direction.
Then we scale it by \(t\) amount, hence making a ray
.
\[\vec R(t) = \vec A + t\vec b\]
Here \(\vec A\) is the origin vector
1 and \(\vec b\) is the unit vector
.
graphical representation of a ray