Dated: 30-10-2024
Introduction of Vectors
There are some quantities which can be described completely by magnitude
.
These are called scalar quantities
.
Some quantities cannot be completely described using only magnitude
and we also need direction
.
There are called vector quantities
.
Representation
These are represented as arrows directed in the direction of the action, while the magnitude
is represented by the length
of the arrow.
If \(A\) and \(B\) are the endpoints of this vector
then it can be written as:
and the magnitude
can be determined by
Unit Vector
It is a vector
with magnitude
\(1\).
Addition of Vectors
Imagine we have 2 vectors
\(\vec{OP}\) and \(\vec{OQ}\) then the vector
which comes as the result of \(\vec{OP} + \vec{OQ}\) is constructed by joining the tail of either vector
with the head of other one and then constructing a vector whose tail connects with tail of first vector
and head with head of second vector
.
This new vector
is called resultant vector
.
Equal Vectors
Two vectors
are equal if they have same magnitude
and same direction
.
Opposite Vectors
Two vectors
are called opposite vectors
if they have same magnitude
but opposite direction.
Parallel Vectors
Two vectors
are called parallel vectors
if they got same direction but magnitudes can be different or same.
Here \(c\) is a constant
.
If \(\hat{i}, \hat{j} \text{ and } \hat{z}\) are the unit vectors
then using vector addition, we can represent a point using a vector
relative to the origin
.
Subtraction of Vectors
Similar to vector addition, subtraction
also works in similar way except that the direction of the vector
being subtracted, is flipped.
Scalar or Dot Product
Where \(\theta\) is the angle between \(\vec{A}\) and \(\vec{B}\).
- If \(\vec{A} \perp \vec{B}\) then \(\vec{A} \cdot \vec{B} = 0\)
- If \(\vec{A} \parallel \vec{B}\) then \(\vec{A} \cdot \vec{B} = 1\)
Then \(\(\vec{A} \cdot \vec{B} = a_1b_1 + a_2b_2 + a_3b_3\)\)
Angle between 2 Vectors
From the definition of dot product
, the \(\theta\) can be found out as follows
Vector Projection
This number \(\lvert \vec{OB} \rvert \cos(\theta)\) is called the scalar
component of \(\vec{OB}\) in the direction of \(\vec{OA}\).
Cross Product
According to right hand rule
, curl your fingers from 1st vector
towards the 2nd vector
.
The thumb will point in the direction of \(\hat{n}\) which is perpendicular to the plane
1 in which both \(\vec{A}\) and \(\vec{B}\) are present.
Area of a Parallelogram
\(\vec{A} \times \vec{B}\) From Components
If
then after some multiplication, we get
which can be written in more compact form as
which can further be written as
References
Read more about notations and symbols.