42. Examples of Composing Several Transformations
Dated: 13-07-2025
Solar System
Use
glutWireSphere()
to generatespheres
of different sizes.glRotatef()
orglRotated()
to simulate spin.glTranslatef()
orglTranslated()
to distance the planets fromorigin
(The Sun).
Creating Sun at the origin is easy. About the planet:
glRotatef()
orglRotated()
to determine it's location in the orbit.glTranslatef()
orglTranslated()
to place the planet in the orbitglRotatef()
orglRotated()
to make the planet spin in its own orbit.
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
static int year = 0, day = 0;
void init(void) {
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (1.0, 1.0, 1.0);
glPushMatrix();
glutWireSphere(1.0, 20, 16); /* draw sun */
glRotatef((GLfloat) year, 0.0, 1.0, 0.0);
glTranslatef(2.0, 0.0, 0.0);
glRotatef((GLfloat) day, 0.0, 1.0, 0.0);
glutWireSphere(0.2, 10, 8); /* draw smaller planet */
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h) {
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void keyboard (unsigned char key, int x, int y) {
switch (key) {
case 'd':
day = (day + 10) % 360;
glutPostRedisplay();
break;
case 'D':
day = (day - 10) % 360;
glutPostRedisplay();
break;
case 'y':
year = (year + 5) % 360;
glutPostRedisplay();
break;
case 'Y':
year = (year - 5) % 360;
glutPostRedisplay();
break;
default:
break;
}
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
Code result
Articulated Robot Arm
- Draw a segment (a
cube
). - Move the next segment towards the next pivot.
- Draw it.
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
static int shoulder = 0, elbow = 0;
void init(void) {
glClearColor(0.0, 0.0, 0.0, 0.0);
glShadeModel(GL_FLAT);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(-1.0, 0.0, 0.0);
glRotatef((GLfloat) shoulder, 0.0, 0.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glPushMatrix();
glScalef(2.0, 0.4, 1.0);
glutWireCube(1.0);
glPopMatrix();
glTranslatef(1.0, 0.0, 0.0);
glRotatef((GLfloat) elbow, 0.0, 0.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glPushMatrix();
glScalef(2.0, 0.4, 1.0);
glutWireCube(1.0);
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h) {
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -5.0);
}
void keyboard (unsigned char key, int x, int y) {
switch (key) {
case 's': /* s key rotates at shoulder */
shoulder = (shoulder + 5) % 360;
glutPostRedisplay();
break;
case 'S':
shoulder = (shoulder - 5) % 360;
glutPostRedisplay();
break;
case 'e': /* e key rotates at elbow */
elbow = (elbow + 5) % 360;
glutPostRedisplay();
break;
case 'E':
elbow = (elbow - 5) % 360;
glutPostRedisplay();
break;
default:
break;
}
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
Code Result